Boris Mann’s Personal Blog

Mar 2011

Virtual items should enhance the core game, not BECOME the core game mechanic

Social games and free to play games are, if not the future, a future. We can’t dismiss or ignore them. In fact, we should celebrate those of them, and those elements of them, that do approach things smartly, and in doing so bring worthy gaming to a gigantic audience. But we can make it quite clear that we expect to be treated better than this slovenly, cheating, cynical wolf in in RPG’s clothing. Especially when it’s clothing hundreds of thousands of us were very fond of.

Dragon Age II and Dragon Age Legends are a gigantic money grab. I haven't played DA:Legends on Facebook yet, but I have played a chunk of DAII.

They removed a LOT of the RPG mechanics / depth from DAII. As in, only your main character is fully customizable. It really should have been a different game in the DA universe -- kind of like a DA Light.

Yes, I like some of the enhanced fluidity of the visuals of the fights. But just make Diablo if that's what you're aiming to make.

Oh, right, I'm supposed to be ranting on Facebook games :P On both smartphones and Facebook, I think you can make great games. Please focus on great games and content first, let me choose whether to invest time or money. And the invest time only experience should be *great*.

Paying for virtual items should enhance or shortcut the core game, not BECOME the core game mechanic.